Players
4–6 around one table. Ages about 14+.
Michael Sinadjan Games
Help your family become whole again — unless someone at the table wants the night to last forever.
The story
There are nights when someone you love is torn in two — not by hate, but by an old hunger that splits a person into a winged half that flies and an earth-half that waits in the dark.
You are Anak — children of the village. You do not hunt them. You bring them home.
Each player tends one family: Inang (mother) and Amang (father). Each needs both halves — Hangin (the winged upper half) and Lupa (the earth lower half) — so they can become human again.
When both parents are complete, that family is whole once more — and the player who finished their care is done for the night, safe, out of the dark.
But someone at the table may not want the night to end. They smile. They help. They pass you cards. They are Manananggal — the hunger wearing a neighbor’s face.
The cards are scarce. Friends will help. Friends will also take what they need. Finish every caring seat before Muling-Bukad remakes the Night one time too many — or the dark stays.
Who you are
Most seats are Anak, trying to bring a family home. At least one seat may be Manananggal, hoping the night stays unfinished.
The families
These are the faces you are fighting to bring home — beautiful, strange, and made for a table that wants folklore with a pulse. Hangin is the winged half. Lupa is the earth half.
How it plays
Each player builds a personal tableau — not a shared body table. Draw from the Night. Play effects when you dare. Place up to one body half when you are ready. Parts left open can be taken. Bonds can be sealed. The night can be delayed — or opened again.
Finish Inang and Amang (both Hangin + Lupa pairs) to go OUT: your family is human again. Agree a Muling-Bukad limit before play (default 2) — when the Night empties that many times, a final lap begins. The village wins when every caring seat has brought their family home before the night closes unfinished.
4–6 around one table. Ages about 14+.
About 15 minutes. Short party energy. Hard to stop at one.
Hopeful folklore with table-talk pressure and secret identity.
Whimsical tarot nights — indigo, moonlight, gold filigree.
Night cards
Beyond the families, Night effects keep the village alive — and the bluffs sharp.
Take one unlocked half from another tableau and place it on yours.
Bind one of your completed Inang or Amang pairs so it cannot be taken.
Discard one unlocked half from any tableau — or clear a lasting Night trick already in play.
Blindly swap cards from your hand with another player — then look.
Shield one unlocked half on your tableau until the start of your next turn.
Hold the next player to Draw only — until they cut the hold with Tanggal.
Draw two from the Night pile; keep one story, return one.
Discard your whole hand, then draw that many new cards from the Night. Rare.
Together
Walk with us while the night is still soft. Help Balik-Tao leave the playtest table and reach the people who need a gentler kind of night story.
If this game has already made you want to deal one more hand, stay close. Your support helps Michael Sinadjan Games bring Filipino folklore to the table — hopeful, playable, and made to be shared.