Games · PC · in development
Diwa ng Bakunawa
A Filipino folklore-inspired dark-fantasy JRPG about what it costs to keep saving others.
Michael Sinadjan Studios
For the people who experience our work: a way to find their own light through games, stories, music, film, and whatever we make next.
Games · Media & Production
Work
A few of the stories we are building right now.
Games · PC · in development
A Filipino folklore-inspired dark-fantasy JRPG about what it costs to keep saving others.
Games · PC · in development
One soul contract. Seven arenas. Survive through the sins to understand them.
Games · Tabletop · In development
Help your family become whole again — unless someone wants the night to last forever.
Media · in development
A drama-musical about love, faith, and choosing the daylight over hiding.
Media · YouTube
Quiet animated horror shorts rooted in Philippine folklore and human nature, meant to stay with you after the screen goes black.
What we make
Each part of the studio keeps the eclipse, with a quiet mark of its own.
01 · Games
Playable worlds for people who want something that stays with them. Video and tabletop that pull audiences into unusual places, so they can find their own light through play.
02 · Media & Productions
Stories, sound, and moving images for people who want something that stays. Digital, video, music, playwrights, and related work that help audiences find their own light through the experience.
How we work
FAQ
How to walk with us, how we make things, and what we will not pretend.
The clearest ways are watching, playing, and backing what is live. Follow a project page, join a waitlist when one is open, or back a campaign on Kickstarter when we run one.
Support also looks like sharing the work with people who would actually love it, or reaching out if you want to partner, collaborate, or walk with us in a real way.
Yes, as assistance to build, not as the creator. Creative IP belongs to the human creator. AI can help with research, drafts, production support, and speed, but a person’s vision leads the work.
An umbrella for creative work in service of light, even when we start in the dark. Today that means Games and Media and Productions, with room for more later.
We make unusual worlds and stories for people who want something that stays with them, so they can find their own light through the experience.
Same studio promise, different mediums. Games is playable worlds (video and tabletop). Media and Productions is stories, sound, and moving images (digital, video, music, playwrights, and related work).
Dark fantasy, folklore, and other strange places show up a lot, because that is where a lot of our light starts. The point is not a single genre. It is work that stays with people after they close the tab, the book, or the credits.
Yes, when the fit is real. We want to make things with people who believe in the work, not only by ourselves.
If that is you, write us through Walk with us and tell us what you make and what you want to walk toward together.
When a project is ready to ask a community to back it, not before. Live campaigns are linked from that project’s page. If there is no Kickstarter link yet, the project is still in motion and support can look like following, waiting, or walking with us another way.
Vision
Games and productions that communities back, through campaigns, partnerships, and shared making, so the work belongs to more than just us.
Partnerships, collaboration, press, or just walking with us. Send a note and we will find you.
Email hello@michaelsinadjan.com Placeholder — final address to be decided